Modeling A Character In 3DS Max (Wordware Game Developer's Library)

Type
Book
Authors
ISBN 10
155622088X 
ISBN 13
9781556220883 
Category
Available for Checkout  [ Browse Items ]
Publication Year
2005 
Pages
584 
Description
In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes. - from Amzon 
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